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May 17, 2011

Face and Lips

I thought this was really cool and worth mentioning. I haven't had time to play around with it yet, but I was previously working on a tutorial on mouth movements using MMVoice. This is about the same tool set with added visuals, making it easier to sync and create lipsync then the previous tutorial. I will work with this and try and make a new tutorial using this instead.

You can download the program here. Its good to see people developing awesome tools for this already amazing program.

Jan 8, 2011

MME + MMD = A new level of awesome! TUTORIAL

What is MME? MME is an effects plugin for MMD used to add many effect to your videos. I find it quite amazing. <3


I have yet to see a tutorial on getting this bugger to work. Its taken some playing and a lot of research to get this tutorial ready. Hopefully you'll find this useful.


Installing MME


You can download MME here.


This file contains...

  • d3d9.dll
  • MMEffect.dll
  • MMEffect.txt
  • MMHack.dll
  • REFERENCE.txt

Installing the program is as simple as copying the files into the main MMD program folder. When your done your folder will look like this.


There will be a new tab for MME on the top when you open MMD.


Adding Effects


The starter pack can be downloaded here.


Use of the effects require a little foresight and planning. So adding the effects can seem a little tedious and applying them is on a case by case basis more often then not.


Glass Effect


To apply the glass effect to a model you will more then likely want to create a new folder for the models.


Copy the model you would like to apply the effect to as well as the Glass.fx, Rainbow.tga and stage.dds. Rename your model modlename[Glass.fx].pmd




Open the model in MMD, and check its glassy goodness. But you'll notice that de-selecting the model removes the effect. To fix this click the shadow button.


Laughing Man


The location of this effect doesn't matter. for this one. Open your model. Now use the accessory pallet to load Laughing_man.x and register it to your model's head. This will keep your laughing man on target no matter how much she moves. There's just one problem....


This is easily fixed by going background>> Accessory Edit and hitting down until it appears over her face.


Disco Effect


Create a new folder in the model folder and copy Copy "DiscoObject.fx" and "LightCube.dds" into it. Rename the model modelname[discoobject.fx].pmd. Doe the same with the stage you feel like using. (if any)


Go to the accessory panel and load discolight.x before you load anything else. This will make sure the effect is going to work. Now load your model then your stage. (Remember to click the shadow button the keep the effect on your model.)
Success!


Anyways. There is some basics about applying effects. There are apparently ways to change some of the behaviors, but I have yet to figure them out. I'll keep researching this and post when I figure it out. But from these examples you should be able to figure out how to use the other effects.

Sep 16, 2009

Motion Library

Quite frankly I thought this was so cool it deserved a post of its own. MMDan's Blog released something called the MMD Motion Library project. Basically its motion data of all the moves from DanceXMixer. I have yet to play with it, but I'm excited to see what it can do. ^^

You can check it out here if your interested.

Sep 9, 2009

Using MMV to Create VSQ Files for Lip Syncing.

I think the best way to tackle your very own 100% your own video is to tackle it one segment at a time. We're going to be working on the lip syncing portion of the video. For that we will be using MMV. You can download it from the link on the sidebar. This program's original use is to make VSQ files to use in Vocaloid2 to create and copy the voice inflections from the original singer. The program really doesn't do too great a job of that buuuut it does come in useful for lipsync.

To begin, your going to need...
1) MMV
2) A song converted to WAV format.
3) The song lyrics. You may want them converted to romanji.

Open up MMV and you will see something like this...

You'll mostly be working with the top two rows.

The two on the left lengthen or shorten the wavelength on the song. Lengthening the song will make the lyrics easier to edit. The middle are all play buttons. Play to selected point, play from selected point.


The textbox and button are used to register lyrics. The bar above it displays the lyrics and their length and can be used to make adjustments to them.


Now its time to start.

Open up your WAV file. I'm using a song called Lets Go! for this video.

It will look like that. Now its time to register some lyrics. I like to work on it one word at a time and then make adjustments to the word as I go.

Select your syllable length, input it into the text box and register.

You can make adjustments to the lengths of the syllables by dragging them around. The rest is very simple. Just follow the steps until you have filled out the lyrics for the whole song.
Next you need to add it to your MMD project. Mine was off by about 200 frames for some reason. If yours is the same you can adjust it by using "Time shifting mouth frame" input -200 or 200 to adjust.

Jul 29, 2009

Your First Video

This will help you get to know the program just a little better. Not throwing you deep into the frying pan yet, but you'll definitely get your feet wet. We're going to be making a video using motion data that has already been created. Many people make videos this way, so you'll be well on your way to making your own.

Fist of all, we're going to open our model.


This panel is what you want. Not only does it load the model data but it also is what you use to switch between them. Get to know this panel. You'll notice there is one that camera/lights/accessories, this one will be useful when you start setting up the camera for your videos.


Next select the model your going to be working with. Miku is always classic.


Next you'll be wanting some motion data huh? Motion data can be downloaded from the VPVP Wiki page. I linked you directly to the motion data page since navigating the Wiki can be confusing. o,O To say the least. I'm using "Be Myself" for mine. Use this menu to load the motion data to your model.


Next for some tunes. Its going to have to be in WAV format. This article describes how to convert your MP3 into WAV, as well as converting your Jpeg into Bitmap. Give it a read if you have any questions on that. Use this menu to ad the wav to your file. ^^; Or they'll be dancing to the music in their heads.


Next to get rid of that nasty axis. The axis is a tool to help position your models while your creating your dance. Since the dancde is already done, you'll have no need for that axis. Use this menu to togle the view on the axis. Before!


After! Looks much better yes?


Depending on the look your going for you may want a background for your video. You can use this menu to add a bitmap to your project. You may even add an avi file it you like. For this I chose some cutesy hearts.


Next for the all important render to video. Use Render to AVI .


Next you'll see this. Make sure you fill out the from frame to frame. This dance runs from frame 0 to 8800. (the screen shot is wrong. lol)


Next it will ask for compression rate. These setting look pretty decent when your going for space saving. (But if your uploading to youtube it will rape any setting you put out. It looks nice while running on your computer.)

Next thing you'll see is your dance running in supreme slow motion. It will take around ten to even twenty minutes to finish this. Its a waiting game now folks! But when its done, you'll have something like this!



Don't worry about the different model. That was just me playing about with the PMD Editor for future tutorials. That's for another day, when I fell more confident about it. Hope you found this tutorial useful. Have any questions ask away.

Major Update to MMD Enter Gravity!

Nice new update to MMD. Gravity! Now things will jiggle move and flow more realistically thanks to the added Bullet Physics Engine now built into MMD. Only problem I'm finding with this is that older models do not work with the gravity. I'm looking into how to make older models work. Its pretty nifty.

Jul 1, 2009

Before We Start, WAV and Bitmap Conversion

First before you start you may want to get the program. Luckily recently they did a release of the multi version in English. The English multi version is much more intuitive to work with and when I planned on starting this blog, was not available. I still hope that someone will still find this blog to be a valuable tool.

WAV Conversion:

iTunes
The simplest way to convert a file to a wav using a program you probably already have is to use iTunes. First you need to set iTunes to convert files into wav. By default iTunes will convert fikes into an ACC files. to change this you will need to open up the iTunes preferances.

Click on Import Settings.


And set to WAV encoder. From there if is a matter of left clicking the song you want to convert and telling it to convert to WAV. The new WAV file should now be in the iTunes folder.

If you find yourself needing something more powerful, I would suggest Audacity. It is a wonderful free audio editing tool.

Bitmap Conversion:

MSPaint

I severly hate this program but chances are you already have it and Bitmap is its native format. Its as easy as opening the image you want and saving it as a 24-bitmap. After that its ready for action.
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